I also put in the Character Editor pointers to Total Skill Points Earned and Spent. EXP Multiplier After Battle and Infinite Skill Points On Use. I added a couple of more options that was in the original table.
These are a Gold Multiplier After Battle and Character Editor where you can edit the stats from seeds. I fleshed out a few more things that I had working in the original table. It appears I might have learned to make some better options in the time between these releases even though the original did have a shop modifier that I enjoy making. I might not have much more time to flesh this out for the demo, but do plan on buying the release version and making a table. I have just a couple of options that might work in the release of the game also.ĭamage Modifier (God Mode, One Hit Kill, etc.)
I have just now got around to playing the DEMO of the updated Dragon Quest XI S game release on Steam tomorrow.